Saturday, October 22, 2011

2000pts Deathwing vs. Imperial Guard

This was a fun time at the store today with a challenge accepted I took my deathwing out for the first time in months and played against nurgles Imperial guard.

Thursday, October 20, 2011

I have been called out

The local IG player has just texted me and called me out for a game on saturday.

I told him I will be nice and play my deathwing as deathwing and not as grey knights this time. To that i got a repy of
"I want the grey knights, bring it on suckka." (more or less)

So sunday watch this space for a battle report. I think he might have some tricks up his sleve for me.

Wednesday, October 19, 2011

Halloween Tourney


So this month I am running the local tourney again and since it is going to be on the last saturday of the month, its halloween themed. at 1500 pts I hope to have a lot of the not too competitive guys show up and just roll some dice for fun.

I'm making some custom mission for the theme and here is the first one.


Mission one!!

Trick or treat

Deployment- Pitched battle
Primary Objective-Objectives
Secondary-Victory points
Tertiary-Table Quarters

Time to get some candy! Your units are all dressed up and ready to get some loot!

There are 6 objectives placed on the table in the middle of two foot sections. These can only be taken once a friendly unit has trick or treated there. A unit may not trick or treat if it id inside a vehicle. (I don't know where you went as a kid but there were no drive throughs in my neighborhood) When one of your units get to an objective the first time at the end of the movement phase roll a d6 on the following chart.

1. That's not a pineapple. The jackhole in the house stuffed the candy bowl with grenades. Place a large blast template on the objective. It is S3 AP-. Regular rules for moral checks apply.
2. Pennies... really. The unit is pinned until the end of the next turn as they take time to TP the house with the crap treats.
3.Razors in the candy. Unit takes D3 wounds. No armor saves allowed as it it inside the models mouth
4. Armor piercing snack sized chocolate bars. Unit gets +1S to shooting until the next turn.
5.Sourheads. The unit is shocked at the sourness and has the rage USR until the end of the following turn
6. WHOOO SUGAR!!!! the unit gets furious charge and rending until the end of the next turn. "Don't mess with me old man I'm all jacked up on mountain dew!"

he he that should be some random fun going on there. There will be 2 more posted before the start date.

Stay tuned.

Tuesday, October 11, 2011

Check that out ----->>>

Yup guys I did It. To get more traffic for upcoming projects on this blog I have joined (hopefully) the BoLS alliace of blogs. Heres to more content in the future *cheers*

Sunday, October 9, 2011

What if it all goes away tomorrow?

So I haven't been keeping track of all the shenanigans going on at GW HQ in the last few months but I was at my FLGS yesterday and heard some news. Some rather... unsettling news.

Friday, October 7, 2011

Recruiting time

Alright I have come up with something that i think the local group will enjoy

I'm going to start a pyramid league.

Whats a pyramid league you say?
Its a king of the hill style league that is shaped like well... a pyramid

Everyone will start on the bottom tier to advance through to the next tier you must win your first game in the league until the next tier up is filled.

The number of tiers to the pyramid will depend on how many people we have participate

6 people will be a 3 tiered league 10 will be 4 and 15 will be 5 tiers to the pyramid.

There will be a $5 buy in for the league and the prize support will again depend on how many people we have playing. The prizes will be split 50% for first and 2 25% prizes for the players on the second tier.

Ok onto how this thing works.

At the beginning of the league everyone will get Challenge tokens. A challenge token will be used to challenge anyone higher on the pyramid than you are. So if you are on the 3rd lvl you wager a challenge token to try and knock someone off tier 2.

If you win your challenge you and the player you challenged swap places in the pyramid you also get the challenge token wagered. The victor takes his opponents spot and the loser moves down. Unless the player who won was already higher. If there is no player in the tier above you, you may challenge another player on your tier to advance up the pyramid.

These tokens will be given on the start of the league and will also be given out for participation of other events at the store. Like a tourney or mega game etc. usually held once per month

Their can be multiple challenges for the same slot and either there will be consecutive games played or you can elect to play a multi player game and the victor gets all the challenge tokens.

The game sizes will be dependent on what tier they are being fought over. These are adjustable if one of the players doesn't own an army of the right size.

Challenge at the top. The current top player chooses the point value
2nd tier 1500pts
3rd tier 1000pts
4th tier 750pts
5th tier 500pts

Now onto the important part.

Winning the league
To win the league a player must be at the top of the pyramid and have at least 3 challenge tokens.

This league is meant first and foremost to be a fun event for the store, get the local crowd back to the tables again and reinforce the love of pushing plastic army dudes across the tables at one another.

This all starts tomorrow so lets see if I can get the locals out and throwing dice around again.

Thursday, September 29, 2011

Game 2 report

Some pics of the long car ride there.

Taken as the sun came up.
a hour later
another hour later
almost in Miami. Driving through the everglades is a little boring....
Right before I took this shot the GPS said I was 3 feet above sea level.
Finally I get there a half hour early, all alone assembling my true born that decided to dance all over my truck bed.


Alright enough about the trip. On to game 2.

Ok did I mention how much I hated the terrain? I couldn't simulate how small the pieces were in vassel. It doesn't have pathetically small pieces like they had there. So rant off here it is.

So here's the map. 3 small ruins, a pipe, and a tower in one deployment zone. I won the roll chose to go first, and took the lower deployment zone.

So I scrunched up everything behind that tower with the beasts on the flanks. Then the grey knight player said hes reserving everything.

Here's a shot of me zooming around during the first 2 turns so I can get cover saves. It also shows the terrain in all of its glory. I think its sad when my can of chew could double the cover saves on the board.

So after zooming around here's where I ended up when he got to drop in. Everything has cover from going so fast and the beast squads are there to extend the bubble he cant drop safely in.

So he rolls and two units of terminators come in on the flanks. His shooting isn't so effective bouncing off of flickerfields and immobilizing one venom.

So from splintercannons and the beasts charging the terminators evaporated. Yay for rending.

Now the rest of his army shows up. The storm raven belches out the purifiers, another unit of terminators, the paladins and grand master drop in, then the strike squad falls in between them. Game on!
The shooting blows a raider, immobilises another vemon and bounced off a lot of flickerfields.

So in this turn... Wrecked the storm raven with a blaster round from the trueborn, splinter rounds dropped over half of the purifiers, Then in the assault the beasts on the left assaulted and broke the terminators. The beasts on the right assaulted what was left of the purifiers and oops i forgot about the flame power. I lost half on the way in, killed 2 purifiers and he killed 3 more beasts. I lost by 8... dammit. Well they broke and ran while he swept toward the right flank to engage my trueborn.
The terminators keep running. The palidins and strike squad move up and started blasting. Blowing 2 raiders and a venom.
Moved the beasts to escort the terminators off the board. With help from a crap ton of poisoned shots the archon and wyches got out of their ride and wiped the strike squad. a disintigrator round and more poison dropped a single paladin.
The paladins move up into the ruins and assault the warriors outside the raider easily killing all of them. And over on the right flank the purifiers just cant kill the trueborn. Slap fighting FTW!
So here is the assault that happened on turn 6. I had the archon and a nearly full beast squad bearing down on the paladins. I had him dead to rights I thought. He rolled his psychotropic grenade. And got a 6. DAMNIT!. So my squads tore themselves apart.
So at the end of 6 sigh his paladins are still there and my trueborn finally die off on the right.

So here is the end. Right down to the wire. I was able to get just enough shots in to finally make him fail enough saves to drop the paladins. Then the disintigrators off the remaining ravager wiped the rest of the purifiers.

So after getting massacred, slow played, and generally whipped in the first game. I tabled my opponent in under 45 mins. I feel bad about this win because I was so frustrated from the first game that I was a little on the ruthless side. Dude if your out there reading this I'm sorry I'm not normally like that.

So after this game I'm still sitting in the middle bottom of the pack. We break for lunch and when I come back I see that I have been paired up against the world famous Black Blow Fly and his Dragiowing.

I'll post a report about that shortly if he doesn't beat me to it.