Monday, January 17, 2011

Blowing up Death Stars



We've all seen the recent FAQs and I like them since my other army are the Deathwing it also brings up an interesting conundrum, how to death with enemy "Death Stars".

In a recent game I played with Kadesworld and his blood angels (were gonna have the VBR up later i swear) I ran into a death star unit. Specifically 5 terminators with a Chaplin and Corbulo. I blew them out of their storm raven and then thinking I had a squishy target on the board i decided that 3 squads of warriors were gonna blow them off the board. 60+ wounds and 3 turns later boy was I wrong. The unit survived to the end of the game.

That is gonna be the basis of this tactica is killing the enemy rock units. With the new FAQ out were gonna see allot more terminators with storm shields getting feel no pain. Seeing that it is a holiday and I have nothing better to do I went out to the truck in the rain and grabbed my dice for some actual number combat instead of math hammer. so that's enough set up lets get into it.

First up.
Warrior spam from raiders.



4 squads of warriors rapid firing

80 shots
52 hits
re-roll for splinter racks (never leave home without them kids)
18 more hits

70 hits total
36 wounds

30 saves
3 FNP saves

So that was more fire than 2 loota squads and we still only killed 3 terminators. Who next turn will assault one or 3 of the raiders spilling their squishy contents all over the ground to be beat sticked to death.

ok so now lets try wyches



10 Wyches get out and do what they do best

Shooting
10 shots poisoned
6 hits
3 wounds
3 saves

Assaulting (were gonna give them the +1 S drug too)
Wyches go first
Agoniser
5 attacks
4 hits
2 wounds
1 kill (3++ is a bitch)

Hydra knives
14 attacks (rolled high)
9 hits
4 wounds
4 saves

rest of the squad
21 attacks
14 hits
6 wounds
3 saves
2 fnp saves

Terminators attack
Belial
4 attacks
3 hits
3 wounds
2 dodge saves

Chaplin
3hits
2 wounds
1 dodge

Rest of squad
15 attacks (banner)
10 hits
10 wounds
3 failed dodge

Wyches loose by 4
leadership roll of 4 wyches stick

next turn the terminators kill the rest because they are swinging at I1 because of the hammers.

Ok not to bad we tied them up and tar pitted them but we didn't get any kill points and now they are off to go smack something else.

Time to bring out the hammer
Incubi



10 incubi

Incubi Master
3 hits
0 wounds :(

Incubi
27 attacks
13 hits
4 wounds
2 murderous assault attacks 2 hits
1 wound

2 failed 3++ saves

Belial 3 hits
3 wounds

Chaplin
3 hits
2 wounds

Terminators
6 hits
6 wounds

Well there goes the whole squad. Not very effective if you ask me....

So what else do we have... Ahh Beasts
(playing the part of the razor wings will be ripper swarms, Vassel hasn't updated the models yet)


Using the razor wing packs because I love em. ( i know there shouldn't be bias in testing but this is my blog get over it)

Razor wings and impressive 60 attacks
33 hits
7 wounds
+ 4 rending wounds
3 unsaved wounds

Beast masters
15 attacks
9 hits
4 wounds
4 saves

Terminators
all together 10 wounds meaning 10 models dead

leadership failed because we are at a -7 they run off the board :( boo...

So.. how do we take care of a deathwing unit you are asking. Well there is only one way to do it consistently I see.



IGNORE THEM! You are playing the fastest army in the history of the game. When you blow them out of their transport of they deep strike onto the board they have given you the complete advantage. At 6" a turn they will NEVER catch you unless you let them. If you find yourselves in a position where you have to take them out, after you have sufficiently de-meched the rest of the army turn your dark lances on them. I promise you they will feel it. Apothecary or not.

That's just my two cents on that subject. Feel free to cheer boo or throw rotten fruit just remember I have night shields on and they wont go quite as far as you think they will.

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